Search Issue Tracker
Fixed
Votes
0
Found in
2022.2.1f1
2023.1.0a23
Issue ID
UUM-21420
Regression
Yes
Enabling “Cursor.visible” does not make the cursor visible after pressing the Windows key
Reproduction steps:
# Open the attached “cursorTest” project
# Open the “SampleScene” scene
# Enter the Play Mode
# Click on the white cube in the Game view
# Press the Windows key
Expected result: The cursor is visible
Actual result: The cursor is not visible
Reproducible with: 2022.1.0a16, 2022.2.1f1, 2023.1.0a23
Not reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.1.0a15
Reproduced on: Windows 10
Note: Pressing ESC works for showing the cursor again, but sometimes pressing the Windows key first will prevent this from happening. Reproducible in the Editor and Player.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are thrown and the view is not rendered properly when using Overlay Camera with Non-Default 2D Renderer
- Fog density value is not returned when using the Fog node in a sprite Shader Graph
- UI ToolKit ListView does not rebind some of the items when source data changes
- Error is thrown from the "U2DToURPPixelPerfectConverter" script when starting URP 2D project with Korean language selected
- [APV] Impossible to switch between multiple Baking Set when multiple scenes are loaded additively
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-21138