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Fixed in 6000.0.52f1
Fixed in 6000.0.X, 6000.1.X, 6000.2.X, 6000.5.X
Votes
0
Found in
2021.3.44f1
2022.3.50f1
6000.0.23f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-83698
Regression
No
Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Reproduction steps:
1. Open the attached “repro_IN-85777“ project
2. Open the “Assets/Scenes/Scene.unity“ Scene
3. Enter the Play Mode
4. Observe the blinking sphere animation
5. Exit the Play Mode
6. In the Project window, select “Assets/Material.mat“ material
7. In the “Surface Inputs“ dropdown, “Emission“ section, change the emission color by changing the “Emission Map“ parameter value to black (0, 0, 0)
8. Enter the Play Mode
9. Observe the sphere
Expected result: The sphere blinks
Actual result: The sphere doesn’t blink
Note: Does not reproduce if you plug basecolor into animator. Only happens with Emission Color
Reproducible with: 2021.3.44f1, 2022.3.50f1, 6000.0.23f1
Reproducible on: Windows 10 (22H2), Windows 11 (10.0.22631) (user’s)
Not reproducible on: No other environments tested
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Resolution Note (fix version 6000.1):
URP: Lit's emission animates properly even with an initial _EmissionColor equal to (0,0,0).
Resolution Note (fix version 6000.0):
URP: Lit's emission animates properly even with an initial _EmissionColor equal to (0,0,0).