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Fixed in 5.4.0
Votes
0
Found in
5.3.0f1
Issue ID
746003
Regression
No
EditorSceneManager does not find scenes in Build Settings when LoadScene uses scene names
1. Open newly attached project (or fix the originally attached one by following steps in "To fix project steps")
2. Choose MultiScene Editing Tools/Bake All NavMesh Scenes menu item
Expected result: Scenes get baked
Actual result: In addition to that, the errors are also thrown (there is no visible misbehaviour, just the errors)
Note: It works fine when you use indexes instead of names
To fix project steps:
1. Open BakeAllScenes script
2. In line 11 delete the two instances of "Assets/", so that the line reads:
string[] sceneNames = { "Scene1.unity", "Scene2.unity"};
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