Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0b1
Issue ID
734077
Regression
No
[EditorSceneManager] Calling GetActiveScene in Awake() crashes Unity
Steps to reproduce:
1. Open attached project "GetActiveSceneCrash.zip"
2. Open scene "repro"
3. Run it
Workaround: Call GetActiveScene in Start() instead of Awake()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment