Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b9
Issue ID
922929
Regression
Yes
Editor leaks memory when using the Hierarchy search
To reproduce:
1. Open the project, attached by tester (hierarchyMemoryLeak.zip)
2. Open the "scene" scene
3. In Hierarchy, write "G" in the search bar
4. Observe the memory usage in the Task Manager
5. Remove the "G" letter from the search bar
6. Repeat 3 - 5
Expected: searching in the Hierarchy does not increase the memory usage to abnormal amounts
Actual: with each new search in the Hierarchy, memory usage of the Editor increases
Reproduced in 5.6.1p1, 2017.1.0b9, 2017.1.0b10, 2017.2.0a4
Did not reproduce in 5.6.2f1, 2017.1.0b9
Fixed in 2017.1.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment