Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.6.0b17
Issue ID
630693
Regression
No
Editor is loading x86_64 folder DLLs when building for mobile
Repro:
1. Open & build the attached project for Android (on Unity Free).
2. Build fails with an error:
'System.Net.Sockets' are supported only with Unity Android Pro. Referenced from assembly 'ibt.ortc.unity.standalone'.
despite that 'ibt.ortc.unity.standalone' is in 'Plugins/x86_64'.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment