Search Issue Tracker
Fixed in 0.2.0
Votes
0
Found in [Package]
0.1.0
Issue ID
1169715
Regression
Yes
Editor hangs when selecting GameObject with "PhysicShape" or "PhysicsBody" component with a deactivated mesh filter child
How to reproduce:
1. Open attached project "MinifigEditorHang_4.zip" and scene "SampleScene"
2. In Hierarchy window, select "EmptyPlayerCharacterController" object
3. In Inspector window, enable "Physics Body" or/and "Physics Shape"
4. In Hierarchy window, deselect and select "EmptyPlayerCharacterController" object
5. Observe the Editor
Expected result: the object is selected, Inspector window is loaded
Actual result: the editor freezes/hangs
Reproducible with: 2019.1.0f1(0.1.0), 2019.1.11f1(0.1.0), 2019.2.0b10(0.1.0), 2019.3.0a9(0.1.0)
Not reproducible with: 2019.1.0f1(0.0.1, 0.0.2), 2019.3.0a9(0.0.2)
Could not test with: 2019.1.0f1 and older due to package errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
Add comment