Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0p1
Issue ID
920139
Regression
No
[Editor][GUI] EditorGUI.Popup's selectable region is incorrectly scaled/re-positioned when using GUI.matrix
Steps to reproduce:
1) Download attached project 'EditorGUI_Popup.zip' and open in Unity
2) In the top-level toolbar, click on Test >> Editor
NodeEditor window will appear
3) Click on DropDown menu and selectable pop-up region will appear in the wrong scale and position ( check attached image 'wrong.png')
4) Open 'Test_EditorWindow.cs' script and change scaleVal = 2f; to scaleVal = 1f; (17th line)
5) Focus back on Unity, close NodeEditor window and reopen it
6) Click on DropDown menu and selectable pop-up region will appear in the correct scale and position ( check attached image 'correct.png')
Expected result: Selectable pop-up region is correctly scaled and re-positioned in accordance with GUI.matrix
Actual result: Selectable pop-up region is incorrectly scaled and re-positioned in accordance with GUI.matrix
Reproduced with:
5.4.5p3, 5.5.4f1, 5.6.1p3, 2017.1.0b9, 2017.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
low priority defect, we might get back to it at some point, but unlikely for the moment.