Search Issue Tracker
Won't Fix
Votes
2
Found in
2018.2.7f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1081225
Regression
No
Editor freezes when updating a NativeArray<Color32> on the .NET 4.x Scripting Runtime and Entering Play Mode a second time
How to reproduce:
1. Open the attached project ("case_1081225 TextureUpdater-master.zip") and open the "SampleScene"
2. Enter Play Mode and observe the result in the Game View
3. Exit Play Mode and edit the "TextureUpdaterExample" script's 81st line to "#if !UNITY_EDITOR"
4. Enter and exit the Play Mode twice
Expected result: Editor displays the same cube with the same visual effect as the first time
Actual result: Editor freezes when entering the Play Mode a second time
Reproduced in: 2019.2.0a3, 2019.1.0b1, 2018.3.3f1
Couldn't test with: 2017.4.19f1 (Couldn't enter the Play Mode due to multiple errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
unity_etFF0NFhhcGSMQ
Jun 21, 2020 17:36
This issue is a problem when using winmm timers (e.g. communicating with midi devices).
This issue happens 100% of the time for me. I have to remember to stop the running game before recompiling the code, or Unity will lock up.