Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.3.0b2
2020.1.0a2
2020.1.0a22
Issue ID
1218178
Regression
No
Editor freezes/crashes when SerializedProperty.managedReferenceValue is assigned a class, derived from UnityEngine.Object()
How to reproduce:
1. Open user-submitted project (LogicTool.zip)
2. Open the 'test' Scene
3. Select 'GameObject' in the Hierarchy view
4. In the 'Attributes' Component expand 'Attributes' and increase the size to 1
Expected result: the Editor does not freeze or crash
Actual result: the Editor freezes/crashes
Reproducible with: 2019.3.0b2, 2019.3.2f1, 2020.1.0a2, 2020.1.0a23
Could not test with: 2017.4.37f1, 2018.4.17f1, 2019.3.0b1, 2020.1.0a1(different compilation errors depending on the version)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a1
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a25
Resolution Note (fix version 2019.3):
Fixed in 2019.3.5f1