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Votes
0
Found in
1.7.0-pre.1
Issue ID
UUM-135674
Regression
Yes
Editor crashes when generating 3D meshes with Rodin Hyper 3D AI model in HDRP project
Steps to reproduce:
1. Create new Unity project using High Definition 3D Template
2. Install AI Packages from the toolbar
3. In Hierarchy window right-click > 3D Object > Generate 3D Object
4. In the model field, click "Change"
5. Change AI Model to “Rodin Hyper 3D”
6. In Prompt field write “Dog”
7. Change “Count” to 4
8. Click “Generate”
9. Wait for Meshes to generate and observe the Editor
Actual results: Editor crash after generating new meshes
Expected results: Editor doesn’t crash after generating new meshes
Reproducible with versions: 1.7.0-pre.1 (6000.5.0a7 (0841031ff752), 6000.5.0a8)
Not reproducible with versions: No repro: 1.7.0-pre.1 (6000.4.0b11, 6000.5.0a6 (07a4e6f4c5c6))
Tested on (OS): macOS Silicon Tahoe 26.3 (M1)
{code:java}
Obtained 256 stack frames.
#0 0x00000171203470 in mono_unity_backtrace_from_context
#1 0x000001054112e8 in PrintStackTraceOSX(void)
#2 0x00000105410e30 in HandleSignal(int, __siginfo, void)
#3 0x000001712405b8 in mono_chain_signal
#4 0x0000017118bdf4 in mono_sigsegv_signal_handler_debug
#5 0x00000182f21764 in _sigtramp
#6 0x00000171203440 in mono_unity_backtrace_from_context
#7 0x000001054112e8 in PrintStackTraceOSX(void)
#8 0x00000105410e30 in HandleSignal(int, __siginfo, void)
#9 0x000001712405b8 in mono_chain_signal
#10 0x0000017118bdf4 in mono_sigsegv_signal_handler_debug
{code}
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