Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3.0b4
2020.1.0a1
Issue ID
1186799
Regression
Yes
Editor crashes when building the project and using sprite as build icon with Resize Algorithm - Mitchell and Format - Automatic
How to reproduce:
1. Open attached project "case_1186799_mitchellRepro.zip"
2. Build the project
Expected result: Editor does not crash
Actual result: Editor crashes
Reproducible with - 2019.3.0b4, 2019.3.0b7, 2020.1.0a8
Not reproducible with - 2017.4.33f1, 2018.4.12f1, 2019.2.10f1, 2019.3.0b3
Notes:
Does not crash when Compression is set to None
-
Resolution Note:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1185194