Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1339962
Regression
No
Editor crashes or "Thread group size must be above zero" is thrown when RenderTexture Size is 15x15 or below
How to reproduce:
1. Open the user's attached "BBTracker.zip" project
2. Open the "Test Device" Scene
3. Enter Play Mode
Expected result: Editor doesn't crash
Actual result: Editor crashes
Reproducible with: 7.6.0 (2019.4.27f1), 10.5.0 (2020.3.10f1), 11.0.0 (2021.1.8f1), 12.0.0 (2021.2.0a17)
Notes:
- The issue is not reproducible in Built-In RP
- The issue is not reproducible in URP
- Editor crashes when RenderTexture Size is 8x8 or below
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
Resolution Note (fix version 12.0.0):
Fixed in: 2021.2.0b2