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Third Party Issue
Votes
0
Found in
2021.3.38f1
2022.3.30f1
6000.0.4f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-72595
Regression
No
Editor crashes on physx::shdfnd::internal::HashBase or freezes when instantiating a lot of GameObjects
Reproduction steps:
1. Open the “user’s attached project”
2. Open the “MIRROR” scene
3. Enter Play Mode
4. Observe the Editor crash or freeze
Reproducible with versions: 2021.3.38f1, 2022.3.30f1, 6000.0.4f1
Reproducible on: macOS Sonoma 14.4.1 (Intel), Windows 11 (By the reporter)
Not reproducible on: no other environment tested
Notes:
- The issue is caused by the MazeAttempt.cs script that Instantiates a lot of GameObject. The crash or freeze does not occur after disabling it.
- Also reproducible in Player
First few lines of StackTrace:
{noformat}#0 0x0000010b7cb3cf in physx::shdfnd::internal::HashBase<physx::Bp::Pair, physx::Bp::Pair, physx::shdfnd::Hash<physx::Bp::Pair>, physx::shdfnd::internal::HashSetBase<physx::Bp::Pair, physx::shdfnd::Hash<physx::Bp::Pair>, physx::shdfnd::NonTrackingAllocator, false>::GetKey, physx::shdfnd::NonTrackingAllocator, false>::reserveInternal(unsigned int)
#1 0x0000010b7c271d in physx::Bp::AABBManager::postBpStage3(physx::PxBaseTask)
#2 0x0000010b7263d1 in physx::Cm::Task::run()
#3 0x0000010929bcc9 in PhysicsCommands::Physx::Simulate(void, PhysicsCommands::Command&)
#4 0x0000010929fc6a in PhysicsScene::Simulate(float){noformat}
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Resolution Note:
This issue is tied to the internal of PhysX where instantiating a very large number of bodies with lots of shapes w/o simulating in between can cause the internal tracking structures to fail. We'll migrate this case to an internal ticket and see what can be done about it.
Cheers,
AlexRvn.
Resolution Note:
This issue is tied to the internal of PhysX where instantiating a very large number of bodies with lots of shapes w/o simulating in between can cause the internal tracking structures to fail. We'll migrate this case to an internal ticket and see what can be done about it.
Cheers,
AlexRvn.