Search Issue Tracker
Fixed in 2022.1.X
Votes
1
Found in
2020.1.12f1
2020.3
2021.1
2021.2
Issue ID
1340746
Regression
No
Editor crashes on physx::Gu::PersistentContactManifold::reduceBatchContacts when entering Play Mode
Reproduction steps:
1. Open the attached project "Space Warrior WW3.zip"
2. Go to Assets/Scenes/Campagin/Level1
3. Enter Play Mode
Reproducible with: 2020.3.11f1, 2021.1.11f1, 2021.2.0a21
Could not test with: 2018.4.36f1, 2019.4.28f1 (Due to downgrading errors)
First lines of the stack trace:
0x00007FF643C7541C (Unity) physx::Gu::PersistentContactManifold::reduceBatchContacts
0x00007FF643C71BE8 (Unity) physx::Gu::PersistentContactManifold::addBatchManifoldContacts
0x00007FF643C6B6BB (Unity) physx::Gu::pcmContactBoxBox
0x00007FF643B76367 (Unity) physx::PxcDiscreteNarrowPhasePCM
0x00007FF643B5D77A (Unity) PxsCMDiscreteUpdateTask::processCms<&physx::PxcDiscreteNarrowPhasePCM>
Notes:
-The crash occurs when entering Play Mode in Level1/Level2/Level5 scenes
-The crash does not occur when entering Play Mode in Level3/Level4/Level6/Level7 scenes
-Level1/Level2/Level5 scenes produce different stack traces when the crash occurs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a2