Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.5.X
Votes
5
Found in
5.6.1f1
Issue ID
919212
Regression
Yes
Editor crashes at UnityConnectRefreshTokenRequest::OnSuccess while in idle
Fixed in 5.6, and PRs approved for 17.1, 17.2, and trunk (17.3 at the time of this writing).
Steps to reproduce:
1. Download delete.zip project.
2. Duplicate project
3. Open both projects
4. Open script using visual studio (just in one project)
5. Minimize both Unity instances
6. Focus visual studios window
7. After 30 - 60 minutes of idle Unity will crash.
Expected results: Unity shouldn't crash while idling
Actual results: Unity crashes while idling
Reproduced with: 5.3.2f1, 5.5.1f1, 5.6.0f3, 5.6.1p4, 2017.1.0b10, 2017.2.0b2 and other versions.
First crash (according to crash analyzer) appeared on 5/31/2017. There are no crashes before that.
Comments (1)
-
goonter
Jul 17, 2017 22:24
I've had this crash within minutes of playing when having two copies of a project open.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 5.5):
Fixed, see parent issue