Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.1f1
Issue ID
977460
Regression
No
Editor crashes at Transform::GetLocalScale when opening scene
Steps to reproduce:
1. Download 977460_repro.zip
2. Open "game" scene
Results: Editor crashes when opening scene. The crash occurs when OnValidate method calls different script's function which changes game objects scale.
Note: the crash isn't reproducible when calling different script's function from OnEnable, Update, Start, etc methods.
Reproduced with: 2018.10a7, 2017.3.0f2, 2017.2.0p4, 2017.2.p4, 5.6.4p4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
- GPU usage doubles when a project is running in the background
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.