Search Issue Tracker
Duplicate
Votes
0
Found in
2018.4
2019.2
2019.2.8f1
2019.3
2020.1
Issue ID
1202888
Regression
No
Editor crashes at BufferD3D11::EndWrite and GfxDeviceD3D11Base::EndBufferWrite when entering Play mode
How to reproduce:
1. Open attached project "Projected Grid.zip" and scene "SampleScene"
2. In Hierarchy window, delete all children of "AQUAS Container"
3. Open Window -> AQUAS -> Setup Wizard
4. In AQUAS window, press "Add Water" -> "Add Anyways"
5. In AQUAS window, switch tab from "Water Setup" to "Underwater Setup"
6. Switch "Select type of underwater" from "Simple" to "Advanced" and press "Add Underwater Effects"
7. In Hierarchy window, select "AQUAS Container" child "AQUAS Waterplane 0"
8. In Inspector window, add "CameraLock" component
9. In CamLock component, enable "Use Dynamic Mesh"
10. Enter Play mode
11. Observe the Editor
Expected result: Play mode is active
Actual result: Editor crashes
Reproducible with: 2018.4.16f1, 2019.2.19f1, 2019.3.0f6, 2020.1.0a20
Could not test with: 2017.4.36f1 (the Editor does not crash but the water does not look as it should, most likely something in the project is broken)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
This is a duplicate of issue #1202238