Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
Issue ID
625737
Regression
No
Editing propoerties of multiple materials does not update all assets
To reproduce:
1. Create a few standard materials (I'm using 3)
2. Apply the materials to some cubes in scene
3. Multi-select the materials in project view
4. Change the Rendering mode to transparent and change the diffuse alpha value - notice that only one material changes (the other materials are not set to transparent)
5. Change the color value of emission - only one material is updated
6. Set the texture of the Detail Diffuse x2 - only one material is updated
Note that the settings get changed for all of the materials (except for the rendering mode setting), but visually they can only be seen on one. Thus the other materials remain in a broken state until they are updated manually.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment