Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
Issue ID
625737
Regression
No
Editing propoerties of multiple materials does not update all assets
To reproduce:
1. Create a few standard materials (I'm using 3)
2. Apply the materials to some cubes in scene
3. Multi-select the materials in project view
4. Change the Rendering mode to transparent and change the diffuse alpha value - notice that only one material changes (the other materials are not set to transparent)
5. Change the color value of emission - only one material is updated
6. Set the texture of the Detail Diffuse x2 - only one material is updated
Note that the settings get changed for all of the materials (except for the rendering mode setting), but visually they can only be seen on one. Thus the other materials remain in a broken state until they are updated manually.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment