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Not Reproducible
Votes
0
Found in
4.5.5f1
Issue ID
654722
Regression
No
-e http://docs.unity3d.com/ScriptReference/Quaternion-
http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.html
The documentation on Quaternion's operator* says:
"Rotating by the product lhs * rhs is the same as applying the two rotations in sequence, rhs first and then rhs."
…So… the right-hand side first, followed by the right-hand side again?
Obviously this is wrong. I think the second one should be lhs, but please check it and fix the docs.
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