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Under Consideration for 3.1.X

Votes

1

Found in [Package]

3.1.0-exp.7

Issue ID

URS-637

Regression

No

Dynamic asset loading fails when "Linux" is the selected build target and Pixyz Plugin is installed

Package: Unity Render Streaming

-

Reproduction steps:
1. Open the attached “BugRepro” project
2. Make sure Linux is selected in “Target Platform” in the Build Settings window (File > Build Settings)
3. Open the Render Streaming Wizard window (Window > Render Streaming > Render Streaming Wizard)
4. Observe the Render Streaming Wizard window

Expected result: The Render Streaming Wizard window shows all the options
Actual result: The Render Streaming Wizard window opens with no content inside

Reproducible with: 3.1.0-exp.7 (2022.3.25f1, 2023.2.19f1, 6000.0.0b16)
Couldn’t test with: 2021.3.37f1 - No support for “Pixyz Plugin”, 3.1.0-exp.5 (2022.3.25f1, 2023.2.19f1, 6000.0.0b16) - Can’t access Render Streaming Wizard window

Reproducible on: Windows 10
Not reproducible on: No other environment tested

Note:
- Error received upon opening the Render Streaming Wizard window:
{{NullReferenceException: Object reference not set to an instance of an object}}
{{Unity.RenderStreaming.Editor.RenderStreamingWizard.OnEnable () (at ./Library/PackageCache/com.unity.renderstreaming@3.1.0-exp.7/Editor/RenderStreamingWizard.cs:398)}}
{{UnityEditor.EditorWindow:GetWindow(String)}}
{{Unity.RenderStreaming.Editor.RenderStreamingWizard:OpenWindow() (at ./Library/PackageCache/com.unity.renderstreaming@3.1.0-exp.7/Editor/RenderStreamingWizard.cs:339)}}

Comments (1)

  1. lukas_brunner

    Jun 19, 2024 14:10

    Any update on this?
    This is also breaking the shadergraph editor when opening a shadergraph asset:

    Exception thrown while invoking [OnOpenAssetAttribute] method 'UnityEditor.ShaderGraph.ShaderGraphImporterEditor:OnOpenAsset (int,int)' : ArgumentNullException: Value cannot be null.
    Parameter name: styleSheet

    (cannot post the full stack trace because the form validation for comments thinks I'm posting URLs or contact information)

    Respective shaders are missing from the materials, such that the magenta error shader is dispalyed in Editor and Linux builds.

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