Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.0b1
Issue ID
733450
Regression
Yes
[DX9] Changing QualitySettings.vSyncCount via script at runtime breaks canvas UI rendering when using DX9
Steps to reproduce:
1. Open attached project
2. Make sure the graphics API is set to Direct3D9
3. Build and run 'test' scene
4. Press 'Space' to change the QualitySettings.vSyncCount value
5. Notice the green UI image disappears (the whole canvas is rendered red)
Notes:
Does not occur in editor.
Does not occur if building with DX11 graphics API
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment