Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b22
Issue ID
805573
Regression
No
[DX12] Unity splash screen doesn't work
Reproduction steps:
1. Deploy any project with Unity splash screen enabled on DX12
2. There is no splash screen
Repro gif with DX11 vs DX12 - https://gyazo.com/8efb0fcd453fd6fe39d826df8c52c8f0
GPU: AMD R9 200 series
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #796521