Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.2p3
Issue ID
850372
Regression
No
[DX12][Multi-Display][Nvidia] Build Crashes Windows and Restarts when Default Monitor is Changed
GeForce Experience version: 3.1.0.52
GeForce Driver version: 375.70
Windows 10 64-bit
Reproducible with:
5.6.0a1
5.5.0b10
5.4.2p3
5.4.0f3
Reproduction Steps:
(Attention!: Windows will completely crash and your system will restart.)
1- Download reproduction project(850372_5.4.2p3.zip).
2- Build and Run project as Windows Standalone.
3- Change display (Select monitor->Choose something other than the first display.)
4- Hit Play!
Expected Result: Game will use second display as main display, and will work without problems.
What happens: Windows crashes completely with Stop Code: VIDEO_SCHEDULER_INTERNAL_ERROR.
Not Reproducible with:
AMD GPUs.
DX11/DX9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment