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Votes
0
Found in
5.4.0a5
Issue ID
752089
Regression
No
[DX12] Blacksmith's "Unique Shadow" is incorrect in DX12
Steps to repro:
Open unity with DirectX 12 enabled (-allow-d3d12)
Open attached project
1. Open scene "Large Scene"
2. If you're in DX11 then hit play, if not switch to DX11 (it will probably crash though, so restart without DX12 for now)
3. Notice the unique shadowing on the left object.
4. Switch to DX12 & hit play
5. Notice the incorrect shadowing on the left object.
See image below for reference
Tested in 5.3x and 5.2x both reproduces with DX12
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