Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.61f1
6000.0.48f1
6000.1.2f1
6000.2.0a10
Issue ID
UUM-104392
Regression
No
During compilation VFX particles are missing cyan placeholder shader when using Shader Graph output
Steps to reproduce:
- Open the attached project
- Open the Sample scene
- Reimport or Modify the 'New Shader Graph' asset to trigger shader compilation
- Observe the VFX object in the Scene
Actual results: While Shader Graph asset is compiling the VFX object is not rendered
Expected results: While Shader Graph asset is compiling a cyan place holder shader is used for VFX particles as a visual indicator for shader compilation
Reproducible with versions: 2022.3.61f1, 6000.0.48f1, 6000.1.2f1, 6000.2.0a10
Tested on (OS): macOS 15.4.1, Ubuntu 24.04
Notes:
- The Sample Scene contains a Cube object which uses a material created from the same shader. During shader compilation, the Cube receives a place holder shader as expected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The cyan shader is a predefined shader that can be used on geometry.
However, VFX require shaders built specifically for that effect, so it is not possible to use the default cyan.