Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
975553
Regression
No
Dropdown Prefab's Text Element Resets To default On Play Mode
To reproduce:
1. Open attached Unity project "Dropdown Bug.zip"
2. Open "Scene" scene
3. Go into Play Mode
4. Inspect all three dropdown menus
Expected result: All of the dropdown menus should have "Dogs" as their default value
Actual result: prefab's dropdown has "Option A" as the default value.
Note: Create a new instance of the prefab, set dropdown menu values and GameObject --> Break Prefab Instance. Now go into Play Mode and see that when the prefab connection is broken, the dropdown works just fine.
Reproduced on: 5.6.4p4, 2017.1.2p3, 2017.2.0p4, 2017.3.0f1, 2018.1.0a7
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
maxxim0071
Jun 22, 2018 09:39
2017.4.5f1 and 2018.1.0f2 - bug is still present