Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f1
Issue ID
851422
Regression
No
[DrawMeshInstanced] Warning message is not shown when drawing non-instanced gameobject with DrawMeshInstanced API
Steps to repro:
1. Open Unity;
2. Open attached project and 'repro' scene;
3. Notice that there are two gameobjects (InstancedMulti and Instanced Simple), both having script that is drawing instanced meshes (simple mesh and mesh with submeshes). Both meshes DO NOT use instanced shader on their materials;
4. Launch the scene;
Expected result:
Warning message should be shown, stating that objects do not use instanced shaders.
Actual result:
No warning message is shown.
Notes:
- Some users were already mislead by the lack of this warning message - they thought that DrawMeshInstanced API is not working at all (see case 845514);
- Reproducible in Unity 5.6.0a3 and 5.5.0f1;
- Reproducible on OSX 10.12.1 and on Windows 10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment