Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0b9
Issue ID
845517
Regression
No
DrawMeshInstanced always draws the first submesh and ignores submeshIndex
Reproduction steps:
1. Open the attached project (New Unity Project 1.zip)
2. Open the "scene.unity" scene.
3. Enter the play mode
4. Observe the objects which are drawn to the right.
Note: the blue object is drawn by the Graphics.DrawMesh method, the red object is drawn by Graphics.DrawMeshInstanced
Expected result: The red object is drawn the same way as the blue object.
Actual result: The part of the red object is not drawn.
Reproduced on: 5.5.0b4, 5.5.0b5, 5.5.0b9, 5.5.0b10 and 5.6.0a1
Note: The method Graphics.DrawMeshInstanced was not implemented on the older version than 5.5, so the bug can be observed only on this version.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
This is a duplicate of issue #845514