Search Issue Tracker
Active
Under Consideration for 1.9.X
Votes
0
Found in [Package]
1.9.0
Issue ID
ISXB-985
Regression
No
Dpad Input Control Layout disappears when USE_INPUT_SYSTEM_POSE_CONTROL or USE_STICK_CONTROL_THUMBSTICKS symbol is defined
Reproduction steps:
1. Create a new project
2. Install Input System, OpenXR Plugin and XR Interaction Toolkit packages
3. Open Input Debug window (Window > Analysis > Input Debugger) and find Dpad Control Layout (Layouts > Controls > Dpad)
4. Enable OpenXR (Edit > Project Settings… > XR Plugin Management)
5. Press “Fix” button for “[OpenXR] [Optional] Switch to use InputSystem.XR.PoseControl instead of OpenXR.Input.PoseControl…” or “[OpenXR] [Optional] Switch to use StickControl thumbsticks instead of Vector2Control…”
6. Open Input Debug window (Window > Analysis > Input Debugger) and observe Control Layouts (Layouts > Controls)
Expected result: Nothing of note happens
Actual result: Dpad disappears from Control Layouts
Reproducible with: 1.7.0 (2021.3.41f1), 1.9.0 (2021.3.41f1, 2022.3.39f1, 6000.0.12f1)
Reproduced on: macOS Sonoma 14.5 (Intel)
Note: Removing “USE_INPUT_SYSTEM_POSE_CONTROL” and “USE_STICK_CONTROL_THUMBSTICKS” Scripting Define Symbols in Player settings makes the Dpad reappear but closing the Editor and reopening it again makes Dpad disappear and removing Scripting Define Symbols again does nothing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Add comment