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Fixed in 0.7.0-preview.24
Votes
0
Found in [Package]
0.5.2-preview.4
Issue ID
1244195
Regression
No
[DOTS][HybridRendererV2] Position Node has incorrect results with converted Entity when using Hybrid Renderer V2
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene_FOV"
2. In the Project Window, select the "BuvketFov" Material
3. In the Inspector, tick the "Enable Fps Mode" parameter
4. Enter the Play Mode
5. Observe the converted "Bucket" Entity
6. Go to the project's Player settings (Edit->Project Settings->Player)
7. Disable the Hybrid Renderer V2 by deleting "Scripting Define Symbols" (Player->Other Settings->Configuration->Scripting Define Symbols)
8. Reload the Editor
9. Enter the Play Mode again
10. Observe the converted "Bucket" Entity again
Expected result: ShaderGraph Position node has the same results when using both Hybrid Renderer V1 and V2 versions
Actual result: ShaderGraph Position node has incorrect results when using Hybrid Renderer V2 version
Reproducible with: 2020.1.0f1, 2020.2.0a18 (HDRP: 9.0.0-preview.13, Hybrid Renderer: 0.5.2-preview.4)
Couldn't test with: 2018.4.25f1, 2019.4.5f1 (Hybrid Renderer V2 is not available), 2020.2.0a17, 2020.2.0a18 (Editor crashes when entering Play Mode/opening the Scene, related to Case 1261599)
Couldn't test with HDRP: 9.0.0-preview.33 (Internal Package errors)
Note: Link to the Hybrid Renderer manual https://docs.unity3d.com/Packages/com.unity.rendering.hybrid@0.4/manual/index.html?_ga=2.241286532.783662421.1594981559-1279669808.1592475498
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Resolution Note (fix version 0.7.0-preview.24):
Fixed Package version available in Unity 2020.1.0b15 and above