Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b1
Issue ID
902665
Regression
No
.NET 4.6 Windows Standalone Build does not play
To reproduce:
1. Create new project.
2. In Player settings set Scripting Runtime Version to ".NET 4.6".
3. Restart Editor.
4. Open "Build Settings" and press "Build".
5. Open folder with a standalone build and try to play it.
Actual result: It does not start.
Expected result: Stand alone build starts playing.
Reproducible: 2017.1.0a6, 2017.1.0b1
Note: ".NET 4.6" in Player settings was added only in 2017.1.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment