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Duplicate
Votes
0
Found in
2017.3.0b8
Issue ID
966483
Regression
No
[.NET 4.6][macOS] Native code callbacks from separate thread crash Unity when .NET 4.6 is used
Steps to reproduce:
1) Open the attached project.
2) Open Scene.unity.
3) Enter play mode.
4) Exit play mode.
5) Enter play mode.
Unity crashes. Logs indicate that the issue is related to threading:
wait_for_tids: failed to call mono_thread_detach_internal on thread 0x70000e5b8000, InternalThread: 0x144d33be0
The issue doesn't happen with .NET 3.5. According to the user, this doesn't reproduce if callbacks happen in the main thread.
Reproduced on:
2018.1.0a6 (trunk as of 2017/11/27), 2017.2.0a1
Only reproducible on macOS.
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This is a duplicate of issue #949512