Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0f3
Issue ID
674698
Regression
No
[docs] 'Linear Rendering Hardware Sampling' should be changed to 'Linear Rendering' in PlayerSettings
The property "Linear Rendering Hardware Sampling" seems wrong in PlayerSettings.
It should be 'Linear Rendering'.
Documentation/en/Manual/class-PlayerSettings.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment