Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a3
Issue ID
1058259
Regression
No
Disc area light gizmo appears broken when scaled in the scene viewport
Steps to reproduce:
1. Download the attached project and open SampleScene
2. In the Hierarchy panel, or in the Scene view, select the Disc Light
3. In the Scene view, hold down the left mouse button on one of the gizmo handles (square dots on the spline) and begin dragging the mouse
4. Notice that when scaling, the gizmo "splits" in the process
Notes:
- Adjusting the disc light radius in the Inspector seems to work fine
- After scaling, deselecting and then selecting the disc light in the scene view fixes the issue with the gizmo
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment