Search Issue Tracker
Fixed in 15.0.0, 14.0.1, 13.1.8, 12.1.5
Fixed in 14.0.1, 13.1.6, 12.1.5
Votes
0
Found in [Package]
2021.2.0a17
2021.2.0b1
2022.1
Issue ID
1379996
Regression
Yes
[URP] Shader Graph Edge Removed when upgrading project from 2021.2.0a17 to 2021.2.0b1
Reproduction steps:
1. Open attached project "internal-tower-defense-2021.2.zip"
2. Open Scene "Main" in Assets/Scene/Main
3. Enter Play Mode
4. Observe Game view
Expected result: Shadows behaviour doesn't change after upgrading
Actual result: Shadows are flickering after upgrading
This is happening because the edge between the Position node and the Custom Lighting node in the Shader Graph is being disconnected in the process of the upgrade.
Reproducible with: 2021.2.0b1, 2021.2.3f1, 2022.1.0a16
Not reproducible with: 2019.4.33f1, 2020.3.23f1, 2021.2.0a17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Neither of the callbacks are called when several videos with VideoPlayer are spawned on the target on the Google Pixel devices
- Texture2D memory allocation size is significantly increased when running on iOS device
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
Resolution Note (fix version 15.0.0, 14.0.1, 13.1.8, 12.1.5):
Fixed in: Shader Graph 15.0.0 (2023.1.0a6), 14.0.3 (2022.2.0b6),13.1.8 (2022.1.14f1), 12.1.5 (2021.2.15f1)