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Fixed in 5.5.0
Votes
0
Found in
5.4.0b20
Issue ID
802804
Regression
No
Directional Light Shadow Flickers on non static objects in Deferred rendering
How to reproduce:
1. Create a new project.
2. Create a Plane and a Cube and set them as Static. Move the cube above the Plane so you can see a shadow from the Cube.
3. Set the Directional Light to Mixed Baking mode.
4. Press Window -> Lighting and on the Scene tab next to the Build button uncheck Auto checkbox. Press Build and save Scene.
5. Create a Sphere and also position it above the plane so you can see the shadow.
6. Go to Edit -> Project Settings -> Player and on the Other Settings switch the Rendering Path to Deferred.
7. Notice how the Sphere shadow will start flickering but the Cube shadow will be fine.
Reproducible: 5.4.0b20, 5.4.0b21, 5.3.5f1, 5.2.4f1.
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