Search Issue Tracker
Fixed
Votes
0
Found in
5.5
Issue ID
793472
Regression
No
Different result when baking on Surface component compared to baking Legacy Navmesh
How to reproduce:
1. Open attached project
2. Open scene 1.unity
3. Open the Navigation window
4. Bake the Legacy Navmesh
- Note the resulting Navmesh
5. Select the Cube gameobject
6. Bake its Navmesh Surface
- Note that the baked Navmesh looks quite different in this situation
- Reproduced with Version 5.5.0a2 (c71a0b7312ea)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Add comment