Search Issue Tracker
Active
Votes
1
Found in
1.17.0
Issue ID
UUM-131584
Regression
No
Device is not reset when using InputSystem.ResetDevice() with the Game view out of focus
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Click on Game view to Focus
5. Press “D“
6. Click anywhere on Editor to unfocus Game view
7. Wait until “Simulated device enabled:“ shows “False“
8. Repeat step 4
9. Move the mouse around the Game view and observe “ActiveControl.Device“
Expected result: “ActiveControl.Device:“ shows “Mouse“
Actual result: When magnitude exceeds that of Mouse.current “ActiveControl.Device“ shows “Simulation.UI.MousePosition:“
Reproducible with: 1.14.0 (6000.1.17f1), 1.17.0 (6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4)
Reproducible on:
Play Mode
Does not reproduce on:
Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Does not reproduce when not unfocusing Play Mode when “Simulated device enabled:“ is “False“
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment