Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.19f1
2018.3.0f1
2018.3.0f2
2019.1.0a11
Issue ID
1119461
Regression
Yes
Deserialization doesn't work on Unreliable Channels, while a Reliable Channel is present on Client
Reproduction steps:
1. Open two instances of "NetworkIssue.zip" project
2. Enter Play mode
3. In one instance press "LAN Host(H)", in the other press "LAN Client(C)"
4. See Console output on Client
Expected Result: Both "NetScriptA" and "NetScriptB" are deserialized
Actual Result: "NetScriptB" is not deserialized because it's on an unreliable channel
Reproduced with: 2019.1.0a11, 2018.3.3f1, 2018.2.20f1
Did not reproduce on: 2019.2.0a2, 2019.1.0b1, 2019.2.0a12, 2019.1.0a10, 2019.1.0a7, 2019.1.0a5, 2019.1.0a1, 2018.3.0b12, 2018.3.0b10, 2018.3.0b5, 2018.3.0a1, 2018.2.18f1, 2018.2.15f1, 2018.2.10f1, 2018.2.0f1, 2018.2.0b1, 2018.2.0a1, 2018.1.9f2, 2017.4.19f1, 2017.3.0a1
Note:
"NetworkBehaviour" is deprecated from 2019.1.0a12 and up
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
This is a duplicate of issue #1110031