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Fixed in 4.5.2

Votes

0

Found in

4.5.1f3

Issue ID

616105

Regression

No

Depth/DepthNormals textures sometimes use Linear texture filtering

Camera

-

Depth & DepthNormals built-in textures sometimes (e.g. in forward rendering) use bilinear filtering, which is wrong. Due to the nature of their data, they should be always point-sampled.

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