Search Issue Tracker
Fixed
Votes
0
Found in
4.3.0b1
Issue ID
563271
Regression
No
Deleting a Sub-State machine causes a crash
To reproduce:
1. Open attached project
2. In animator create new Sub-State Machine
3. Double click it
4. Double click (up) Base Layer
5. Right click New StateMachine 0
6. Click delete
7. Confirm pop-up
8. Crash
Reproduced it around 20-30 times. Each time it crashes after trying to execute
UnityEditor.Graphs/AnimationStateMachine/GraphGUI.cs Line: 513
It is somewhat inconsistent, sometimes it crashes, sometimes it does not. When it doesn't crash it provides an error:m_InstanceID == 0
UnityEditorInternal.StateMachine:RemoveStateMachine(StateMachine)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment