Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.4.0 - Collections
Issue ID
ECSB-126
Regression
No
Deferred Job arrays don't work when cast to a NativeSlice
Reproduction steps:
1. Open the attached project "Deferred_NativeSlice_Bug"
2. Enter Play mode
3. Observe the Console log
4. Open EntryPoint.cs
5. Comment line 79 and uncomment line 80
6. Enter Play mode
7. Observe the Console log
Expected result: "Worker job operated on 5 elements." is logged at both steps 3 and 7
Actual result: "Worker job operated on 0 elements." is logged at step 7
Reproducible with: 1.4.0 (2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a20)
Could not test with: 2.1.0-exp.4, 2.1.0-pre.2 (2022.2.0.b16) (Package compilation errors)
Reproducible on: macOS 12.4 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
This issue should already be resolved and cannot be reproduced.
https://github.cds.internal.unity3d.com/unity/unity/commit/d94404f5d0d8806216349f87138790d338cb01a8