Search Issue Tracker
Fixed in 5.4.3
Votes
1
Found in
5.4.1f1
Issue ID
835710
Regression
Yes
[Deferred] Halo is visible through object if scene contains particle system and global fog image effect is used
Steps to reproduce:
1. Open attached project "835710.zip"
2. Open scene "BugRepro/Halo" and run it
3. Notice that halo is visible through opaque object
-Not reproducible when camera is in forward rendering path
-Not reproducible when scene doesn't contain particle system
-Not reproducible when camera doesn't have Global Fog effect attached
Reproduced with: 5.4.1p3, 5.5.0b5
Not reproducible: 5.3.6p6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment