Search Issue Tracker
By Design
Votes
0
Found in
5.3.4f1
Issue ID
840104
Regression
No
Default string comparer for Enumerable.OrderBy is wrong in webGL
Default string comparer for Enumerable.OrderBy is wrong in webGL
(new string[] { "abc", "XY", "CDE", "ijk" }).OrderBy(s => s).ToArray()
returns [abc, CDE, ijk, XY] on .NET, Unity and Mono, but returns [CDE, XY, abc, ijk] on Unity/webGL
It seems that the default string comparer should be case-insensitive, while it's currently case sensitive in webGL player.
I've tried an iOS build and it sorts correctly, so the issues seems to be confined to the webGL player implementation and not to IL2CPP.
To reproduce:
1. Build and run attached project for WebGL platform
2. Click Manual Test button
3. Notice that Enumerable.OrderBy returns wrong value
Reproducible: 5.5.0b7, 5.4.1.p4, 5.3.6p7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment