Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2
Issue ID
1013421
Regression
Yes
Default 3D Unity project doesn't build for UWP with .NET scripting backend due to compiler errors in postprocessing stack
This regression happened because postprocessing stack is now included to new projects by default. We either need to make it work with .NET scripting backend, or not include it to new projects by default if it doesn't work on one of our platforms.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
Add comment