Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.6.0a1
Issue ID
UUM-137229
Regression
Yes
Decal Shader Graph creation and opening results in Console error
Steps to reproduce:
- Create a Unity project
- Go to the "Project" window
- Right-click and select "Create -> Shader Graph -> URP -> Decal Shader Graph"
- Double-click the newly created shader graph
- Observe the result
Actual results: Shader Graph window opens, but Console window displays an error "Error: Unity.VisualScripting.Inspector:OnOpenVFX (int,int) does not match any of [OnOpenAssetAttribute] expected signatures."
Expected results: No errors in the Console window
Reproducible with versions: 6000.6.0a1
Not reproducible with versions: 6000.5.0a9
Tested on (OS): macOS - Tahoe 26.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment