Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0f4
Issue ID
685486
Regression
No
[Debugging] Evaluating GameObject.GetComponents() in a watch crashes Unity
Steps to reproduce:
1. Open the attached project
2. Open 'Map.cs' script with MonoDevelop
3. Put a breakpoint at line 236 and attach the debugger to Unity process
4. Under 'Watch' tab add a 'GetComponents()' watch
5. Open and play the 'Prototype_hexagon01' scene
6. Unity editor will crash while MonoDevelop stays open
As a workaround one can call GetComponents(typeof(ComponentType)) instead of GetComponents<ComponentType>().
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
This is a duplicate of issue #589577