Search Issue Tracker
Won't Fix
Votes
1
Found in
5.5.0f3
Issue ID
867121
Regression
No
[CustomEditor (typeof(StateMachineBehaviour), true)] does not create a custom editor interface
Reproduction steps:
1. Open my attached project ("case_867121-test")
2. Open the Animator window
3. Select the "New State" state
Expected result: A slider appears instead of a type in field box under all children of "StateMachineBehavior" which have the number property
Actual result: Even though a custom int slider was set up, it is not displayed in the inspector
Workaround: create a class that derives from "StateMachineBehavior" and make a custom inspector for it.
Reproducible on 5.3.7p1, 5.4.4f1, 5.5.0p3, 5.6.0b3
Tested on Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment