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Duplicate
Votes
0
Found in
5.4.2f2
Issue ID
851438
Regression
No
[Shaders] Shader with a lot of multi_compile/shader_feature variants uses a lot (e.g. 1GB) memory in the Editor
Reproducible with:
5.6.0a3
5.5.0f1
5.4.2f2
5.3.6f1
Reproduction Steps:
1- Download and open the reproduction project. (case_851438-5.4.2f2.zip)
3- Open profiler and profile editor.
4- Check memory usage in detailed mode to see memory usage of assets.
5- See memory usage of custom shaders. (Assets->Shader->StandardZoink...)
Expected Result: Shaders should use few megabytes of memory.
Actual Result: Custom shaders are using ~1 GB memory per each.
p.s. Not reproducible with build of the project. In build, shaders' memory consumption is ~20 KB.
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This is a duplicate of issue #766056